diablo II: Resurrected
Responsibilities:
Regression Testing — Ensure new bugs are entered into tracking software and implemented bugs are verified as successfully fixed across all affected platforms
Censorship Passes for China Release — Ensure China build deliverable conforms to government censorship guidelines
Parity — Ensure content is 1:1 with legacy Diablo 2 behavior in both gameplay systems and HD & SD assets
Console Testing — Ensure gameplay is bug free and performant across Sony consoles (PS4 & PS5) in addition to PC platforms
Live Ops testing — As the Assassin Character class feature owner, investigate community reported bugs and analyze feedback regarding Public Test Realm balance changes to help guide design efforts
Performance Testing — Ensure all content remains within framerate, processing, and graphical budgets.
Localization Testing — Ensure strings are free of errors across all supported languages
Ad Hoc & Exploratory Testing — Catch bugs that may have slipped through the cracks of previous test runs and have unique reproducibility steps
PTR & Balance Changes:
With the first new content changes coming to the Diablo 2 core gameplay in over 15 years; we needed to ensure it was done right. As such, responsibility was divide among the QA team with small teams becoming feature owners of specific character classes to ensure a seamless player experience. My specific charge was the Assassin, who was slated to undergo a few significant changes.
First, the Assassin’s Trap and Shadow Discipline skill trees received some significant balance improvements. This required me to run a slew of damage calculations across a number of use cases across all levels of play to ensure the new numbers we were seeing were appropriate and felt right.
Second and most importantly, her Martial Arts skill tree was slated for a small rework which had the potential to radically shift how powerful she was within the meta. This change meant I needed to take special care to monitor and sift through player feedback to ensure not only there were no bugs I had missed, but that the character had not shifted wildly out of balance as we had no better way to predict how all of these skill changes would affect high level Assassin builds.
All in all, the new Assassin was received with overwhelming positivity by the community. The Assassin even boasted to be the single most positive change across the PTR balance changes, according to the quantitative data we gathered in QA!